|
| |
ShaderModel 3.0 特性测试 |
|
|
GeForce 8800GTX |
GeForce 7900GTX |
Fill Rate Single texturing MTexels/s) |
6979.701 |
7313.395 |
Fill Rate Multi texturing (MTexels/s) |
17924.039 |
15467.960 |
| Pixel Shader |
169.732fps |
103.428fps |
Vertex Shader Simple (MVertices/s) |
215.998 |
192.909 |
Vertex Shader Complex (MVertices/s) |
107.220 |
59.702 |
| Shader Particles(SM3.0) |
127.747fps |
21.520fps |
| Shader Noise(SM3.0) |
48.650fps |
20.686fps | |
在3DMark05中,1920X1440分辨率下,8800GTX的成绩已经逼近Crossfire下的X1950XTX,差距小于10%,而在2560分辨率下,差距稍有增大。但在AAAF打开状态下,ATi的X1950XTX仍表现出在AAAF下的强劲实力,竟然将差距拉大。而在3DMark06中,8800GTX险些超过两块X1950XTX,但打开AAAF后,差距再次形成(与单卡X1950XTX差距缩小)。难道NVIDIA的AAAF效率仍是不佳?